Máster presencial
Barcelona
Duración : 1 Año
Emagister S.L. (responsable) tratará tus datos personales con la finalidad de gestionar el envío de solicitudes de información y comunicaciones promocionales de formación con tu consentimiento. Ejerce tus derechos de acceso, supresión, rectificación, limitación, portabilidad y otros, según se indica en nuestra política de privacidad.
Sedes
Localización
Fecha inicio
Objetivos
Analyse the role the retail sector plays in commercial strategy at all levels. Explore retail types, their various functions, how to deal with demand for them, the role they play in economic and social activity, and the future challenges this sector faces. Demonstrate and analyse the design process for the development of a retail space. Identify and apply social and market studies, and learn how to interpret and work with this information to obtain an ideal design. Create a complete project for the design of a major retail space with all the aspects that need to be taken into account to bring it to a good conclusion.
Requisitos
Aimed at: Graduate in Design. Graduate in Fine Arts. Graduate in Communication. Professional with proven experience in this field.
Temario completo de este curso
Postgraduate Diploma in Retail Design. Design and Space: Shopping
MODULE 1. GROUP CASE STUDY. STRATEGIC BRANDINGCourse introduction and presentation. A journey through the branding world in large spaces.
MODULE 2. MARKET STRATEGIES AND PLANS / EXPANSION MODELS
MODULE 3. CONCEPT DESIGN AND SHOWCASE IMPLEMENTATION / PROJECT WITH PARTNER COMPANY
MODULE 4. E-COMMERCE / COMMUNICATION TOOLS / VISUAL COMMUNICATION
MODULE 5. ECO-LIGHTING
MODULE 6. FINAL PROJECT
Postgraduate Diploma in Retail Design. Design and Concept: The Brand
MODULE 1. INTRODUCTION TO MARKETING THEORY / RETAIL BRANDING
MODULE 2.THE CHALLENGE OF BRANDING / NEW TECHNOLOGIES
MODULE 3. RESEARCH PROJECT
MODULE 4.GRAPHIC ART / BRAND IDENTITY AND IMAGERY
MODULE 5. FIELD TRIPS
MODULE 6. VISUAL - WINDOW-DRESSING
MODULE 7. TRENDS
MODULE 8.COMMERCIAL DESIGN AND IMAGE. BRAND / PROJECT
o Introduction: choosing environments.o Synergies: light-material.o New lighting technologies and materials.o The effect. Handling spaces (infographics, scenography).o Group work discussion: analysis and selection of lighting and states for activity programs.
MODULE 9. FP-FINAL PROJECT: HANDS-ON EXERCISE WITH PARTNER COMPANY